![]() ![]() Your full party and moveset will make this no problem at all for easier difficulties, but you may still struggle with the newly unlocked rhythm master, so consider saving these for after you've earned the rest of the upgrade. If you played on normal and expected the achievement for playing on easy also popped, you are out of luck, you do need to play every track on easy. To prove just how seriously these different difficulties treat their ratings, go check your achievements. There will be no ratings at all for the difficulties above or below your previous difficulty. In other words, you will only have letter ratings for the difficulty you beat the game on. 70li yllarda balayan serüvenimiz Akaretlerde devam ediyor Sizleri yenilenen ürünlerimizi incelemek için maazmza bekliyoruz. While playing your first playthrough of Hi-Fi Rush, you’ll have no doubt come across one or two locked doors with a number on them with awfully ominous red lighting. Your first reaction may be that you now have a bunch of ratings you can try to improve, and while that is a nice goal to aim for, you should also notice that your ratings for each difficulty are kept separate. By Chris Torossian GR Originals Hi-Fi Rush's Overabundance of On-Screen Effects Make It Difficult To Focus On Combat While Hi-Fi Rush's graphics are a sight to behold, their. When selecting your track, take a quick note of the ratings you've earned for all the stages. Of course, if you're going through the process of replaying each track, you may as well do everything now available to you. You will now be allowed to complete the challenge inside, and whether you manage to pass said challenge or not, leaving this room will grant you the option of just returning to your hideout. You likely encountered a few of the eight SPECTRA challenge doors during your first playthrough, and no matter who was in your party, nobody knew the secret of the doors. Go through this doorway and meet 'The Artist' NPC to see them working on Graffiti 13, a portrait of Korsika.The story reason you are going back through the tracks is that Peppermint gets a strange reading, this strange reading in question is that the SPECTRA doors are now finally unlocked.To the left of this break room is an anti-human doorway Koriska will need to deactivate. ![]() In this room, hop up to the second floor on the right to find a break room with some cleaning bots and a sleeping technician robot. Hi-Fi Rush contains a total of 24 graffiti, and collecting all of them reveals a cool surprise at the end.PDA 4 - In a tucked away area behind directly behind the fight with the BA-B00. Just after this assuredly combo-heavy combat encounter, there should be a Z-Shielded door straight ahead, use Macaron to break through this. Graffiti 1 - On a high ledge above the treasure chest robot in the same area. Broken Armstrong Circuit 1 When you enter the secon node room (if you took the right-hand side door first) to your left, behind some barrels, you will find the circuit.Continue through the level as usual, right until the point where Chai takes a 4x Jump Pad up into a combat encounter.For those who still aren't clear on where exactly this is in the Track, it's right after the cutscene where she says "Alright, I'm putting a stop to this". ![]() She does this by turning on these security lasers in the final vertical area leading to her office. Published on Follow Hi-Fi Rush Finding all the Graffiti pieces in Hi-Fi RUSH can test your patience, especially on your first run through the story. While making the arduous climb to finally reach Koriska's office, fighting enemies and grabbing any assorted collectibles along the way, Korsika finally attempts to stop Chai from reaching her. ![]()
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